In Color Loom [02], Sculpted forces pull a fluid sim into a weaving pattern. Then entropy happens. Very challenging sim with many (very long) iterations - some too calm, some too chaotic. This one was all about finding the Goldilocks zone between drag, viscosity, suction, orbit, noise amplitudes and several other parameters. Lots of custom setups. It was a really fun challenge.

Pond in the Drop [01] uses a high surface tension water droplet simulation as a container for a much larger fluid simulation, the colors of which are mixed as the droplets merge...

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